
Imagine collecting the Wing Suit, allowing you to fly to near orbit and rendezvous with the orbital defence satellite – retargeting it on the surface below to breach the shields of a space pirate stronghold. Imagine an alien ship whose wreckage is scattered across hundreds of miles of terrain, your goal as the player being to pull the data cores from each section and reassemble the Gravitic Compression Cannon to face the final boss.
#METROID PRIME 4 MULTIPLAYER SKIN#
Imagine cyclopean bosses pursuing you under the skin of a verdant moon across kilometres of terrain, scatting buildings and native life in its wake until you finally lure it to a battlefield of your choosing – a ringed gas giant dominating the sky overhead.

When I look at what the new Zelda game is doing on the Switch, it really seems clear to me that there is an opportunity to push the elements that are keystones in the franchise toward their logical gameplay constraints. By maturing the visual guideposts within the world to match and enhance the ‘lock and key’ systemic exploration that is at the heart of the Metroid Prime series of games, there would be an opportunity to enhance those elements that make the Metroid Prime games unique – the isolation, the wonder, and the fear. I think there is an opportunity to create a more living ‘world’ for Samus to explore. Wikan thinks that the developers should take a look at what Zelda: Breath of the Wild brought to the table and push Prime to its full potential while keeping the isolation that the series is known for he also brings up the option for some multiplayer: Switch Player recently spoke to former Metroid Prime developers, Kynan Pearson and Mike Wikan, who talked about what they wanted to see in a new Metroid Prime game.

The series has not seen a major title since Metroid: Other M, which came out for the Wii back in 2010, but during Nintendo’s Spotlight presentation, the company not one but two new Metroid games – Metroid Prime 4 for Switch, and Metroid: Samus Returns for the 3DS. At this years E3, Nintendo did some major damage control for their Metroid franchise.
